Imagining Solo Leveling as an open-world RPG opens up endless possibilities for an immersive gaming experience. Players could step into the shoes of Jin-Woo or create their own Hunter, looking into dungeons, leveling up, and building a powerful shadow army.
A dynamic world filled with evolving quests, faction conflicts, and hidden boss battles would bring the series’ thrilling action to life. Such a game could redefine RPG mechanics by blending fast-paced combat with deep character progression and strategic gameplay.

Bringing Solo Leveling into the realm of open-world RPGs would provide players with an immersive experience that mirrors the vast setting of the manhwa.
A game designed around Sung Jin-Woo’s journey could allow players to progress through a dynamic leveling system, engage in intense monster battles, and utilize a shadow summoning mechanic tailored to combat.
Gameplay and World
Open World Searches: A vast, interconnected environment would allow players to go through locations inspired by the manhwa. Cities bustling with hunters, perilous dungeons, and monster-infested zones could create an expansive world filled with adventure and danger.
Dungeon Crawling: Dungeons could serve as a core gameplay feature, offering various difficulty levels and enemy types that align with the challenges seen in Solo Leveling. Players could encounter elite monsters and hidden threats while uncovering valuable rewards.
Gate System: Implementing the gate system would introduce a mechanic where players can enter portals, battle formidable creatures, and emerge victorious to earn experience points and essential resources.
Hunter Class System: A variety of hunter classes, each with distinct skills and combat techniques, could provide players with multiple ways to approach battles. Whether specializing in ranged attacks, melee combat, or magic-based abilities, players could tailor their playstyle.
Shadow Summoning: A core element of the gameplay could revolve around summoning and commanding shadows, much like Sung Jin-Woo. This feature would add a strategic layer to battles, allowing players to use their summoned minions for offense, defense, or searches.
Leveling Up and Skill Trees: Experience gained through defeating enemies, completing quests, and going through the world would contribute to character growth. A detailed skill tree could enable players to customize their abilities, unlocking new powers and improving existing ones.
Resource Gathering and Crafting: The environment could provide players with valuable materials used for crafting weapons, armor, and consumables. A well-developed crafting system could enhance gameplay by allowing players to prepare for upcoming battles strategically.
Story and Quests: A main storyline based on the Solo Leveling manhwa, complemented by engaging side quests, could offer a rich story experience. Players could uncover hidden lore, interact with key characters, and shape their adventure through meaningful choices.
Multiplayer Options: Adding multiplayer elements could enhance the experience, offering cooperative dungeon runs, group raids, or player-versus-player (PvP) battles where hunters compete to prove their strength.
Potential Features
Dynamic World: The game world could evolve based on player actions, with certain quests, events, or enemy encounters triggered by in-game choices. This would make searches feel fresh and responsive.
Character Customization: Customization options could allow players to design their characters with various appearances, abilities, and combat styles, ensuring a personalized gaming experience.
Unique Combat System: A hybrid combat system blending real-time action with strategic shadow summoning could provide an engaging and fast-paced battle experience. Skillful timing and tactical deployment of shadows would play a crucial role in combat success.
NPC Interactions: Interacting with non-playable characters (NPCs) could offer insight into the world, unlock new quests, and provide opportunities to forge alliances or gain valuable information.
Boss Fights: Challenging boss encounters could require teamwork and careful strategy, with powerful adversaries demanding precise execution of skills and tactics.
Endgame Content: For players seeking additional challenges, endgame content could include high-difficulty dungeons, large-scale raids, and PvP arenas where elite hunters compete for dominance.
Developing an open-world RPG inspired by Solo Leveling could deliver a deep and engaging experience, letting players step into a hunter’s shoes, overcome formidable foes, and witness their progression into one of the strongest fighters in the game’s universe.